May 25, 2018 - Speed hacking, third party scripting programs, modified user interfaces with. And yeah he plays ATL and claims to be 'The greatest of all time', ill let you guess who it is. Kyronix when I went to look at the Shadowguard changes, on all 3 of my accounts). Then they start and realize there are details. Top Best iOS Game Hacking Apps (List) Top Best PC Game Hacking Apps (List) HackerBot Site Search New Game Hacks. List of articles in category HackerBot; Title; Fate/Grand Order (FGO) Hack Mods, Tools, Mod Menus and Cheats for iOS / Android Epic Seven Hack Mods, Bots, Mod Menus and Cheats Download for Android / iOS.
Welcome to Shroud of the Avatar - RAW. Please read and follow the rules below:. Follow reddiquette at all times. Zero tolerance for flaming, or trolling. No 'naming and shaming,' meaning do not call out any member of the SotA community (players, developers, support personnel, moderators, etc.) with the intention of ridiculing, shaming or making them the subject of public accusation of things unrelated to the game, ie sexual orientation, family, etc. Zero tolerance for hate speech. Rage and nonconstructive quitting posts will be removed.
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No malicious links. The mods reserve the right to remove any material that is deemed offensive, illegal, inappropriate, off topic or low effort. Violating any of these rules can lead to disciplinary action, including temporary suspension and permanent banning. Other Sub-Reddits Links to Other Sites - Janus records all posts, edits, and deletions, whether made by moderators, or by players, and it offers no judgement nor recommendation which caused which. Sadly, this is nothing new with Richard and his team's work. During the Ultima Online years, someone demonstrated how sloppy packet verification allowed people to inject all kinds of data, with varying results. I was in the beta, and sometime around then - or shortly after launch - someone executed a proof-of-concept hack by changing their hair green during the character creation process.
Just took a little MINOR packet manipulation. This is part of why Shroud has been doomed from the start.
Richard overpromised, and didn't hire the technical muscle he needed to even have a slight chance of success. And I blame myself regularly for not using his past track record as a predictor of his future 'success.' It could've saved me a great deal of money. Again, I consider myself lucky to be down only a few hundred bucks at this point, and not THOUSANDS of dollars. But I richly deserved to lose the money that I did for being so blind.
Sometimes you only learn your lesson if the consequences sting a bit. I know that it's incredibly easy to use cheat engine for it or just do a simple dll injection to modify a lot of stuff and they really won't even notice since the idiots have a lot of the key functions based in the client which is a big no no when doing anything multiplayer especially a MMO. Dunno if they're still releasing their builds without obfuscating their code either so you can just use IL Spy and see what a mess it is first hand if you want and write your own dll injection if so inclined. Already had some buds who poked around the code say what a mess it is and how easy it is to hack still. Edit: Just downloaded and checked out of morbid curiosity to see if they've learned anything and nope shit is still not obfuscated. More amateur hour from 'industry vets'. Shame I'm banned from the forums and they didn't reply to my last support email in regards to that ban so I could let the mighty Atos know how easy it is to hack his masterpiece of code and design.
Since I know they lurk here, here's a free tip put some of that begathon money towards a license for starters. Unlike most MMOs that have their functions and calculations etc server based and secured, SotA has a bunch that are client based so you can do a lottttt of things like speed hacks, god mode, messing with collision states for starters, and like I stated above and showed their code isn't obfuscated so you can decompile the.dlls and see what is doing what to write a.dll injection fairly easily, and with a lot of the stuff being client based if you do things subtly enough I doubt any systems they have in place are going to pick anything up. You don't even need to do anything to the server or fake any packets/traffic. They have certaim safe guards in place thou. Havent bothered to even thing a work arounds.
Mob id's come from the actual server and xp and gold granting methods are tied to those. However, clients control mob spawning timers etc. So theres that. Lots of logging from actions, like looting, leveling, xpgain damage etc is sent to port database. This makes it a bit harder to hack.
But they do think that obfuscating creates security, meaning that creating a code that is clmplicated grants them security. That is plain stupid. Concrete example.
While offline testing, it took me few minutes to dig out their stupid way of obfuscating integers and floating point numbers. They use masking for it that offsets the actual number by certain value that is randomised.
That number is stored in memory right next to the obfuscated value (really, right next to it). Thus, I could just take the obfuscated value and substract the random value and get the actual amount of golf, xp, hp etc. Just stupid stuff. It just makes their work harder. Ofcource it makes the code slower also and memory usage is bigger. Just plain stupid lazy ass coding. Never ever should security rely on shit like that.
Seems like the biggest one, based on my super amateur reading of these, would be you could steal all the exp and loot from your group. That's a special level of evil. But you could also simply just bot 5 trial accounts with your main and do it that way too, right? Having it hosted client-side is just madness. That's how all the cheating happened back in the 90's.
In fact, Cheat Engine is one of the things normal gaming companies check for. Is a really good discussion (stay near the top) on what Cheat Engine can do and why GW2 was banning people for it. Yeah, Im quite familiar with cheat engine and I can write Lua scripts for it too. I had a script that could fetch all the basic statsfrom the client offline/online. I might someday take a new look at it. They don't have anykind of cheat detection mechanism in place, as far as I know.
I have not found anything that even tries to check process or dlls loaded in the process. Crash reporting sends this data!! It contains your computer username, specs and all the dlls loaded in shroud process, including cheat engines injected dll.
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